W O R K   I N   P R O G R E S S :   F E M A L E   M O D E L   V 3

  2003 - current

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WIP for v3 of the Female Model

New pic, almost everything reworked. Trying to add more underlying bone structure:

Because there were so many changes, the mapping coordinates had to be applied again.
This time different: After applying the cylindrical projection to one half of the
mirrored head, mapping coordinates were mirrored for the second half, then welded
(after corrections). This also assures that mapping coordinates will go from 0 to 1
horizontally but avoids simultaneous corrections on both halves of the head.

 

Hand WIP

Model with bump:

Splitting and flattening mesh (including removal of overlapping areas)
for planar projection of mapping coordinates, then morph back:

    

Model only, no bump:

 

 

Eye

Close-up of the eye area. Lashes have correct diameter and number of strands:

 

 

Painted 2K eye textures:

 

 
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