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for lowpoly.com |
Texture Coordinate Details Unwrap of the face area. A subset of the unwrap shown below done
after selecting |
For
optimum texture usage, only this area will be textured with highres maps:![]() |
Initial
Unwrap. There's no overlap:![]() |
Cleaned
UV distribution (some stretching is unavoidable): |
Top
view: Leaving the back of the head open avoids vertical 0/1 coordinates intersecting
with vertices:![]() |
Prepared
for cylindrical UV:
|
Current
wireframe. Ugly, but works: |
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