D I G I T A L :   H I P O L Y   F E M A L E

  2000 - 2003


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Character Concept

reviving some older projects for a quick demo. Hip was pushed forward
in the modelling pose. Scroll down to see how important this was. 3D
with 2D corrections.

 

'Streaks' hair test:

 

Using vertex colors for complex texturing. Vertex colors are directly applied to the model,
then multiplied into the tiled diffuse map. I use 128 gray as the base vertex color and multiply
the output by 2 (which is then multiplied as 1.0 into the diffuse map). This allows local addition
of colors lighter than the base map. Vertex colors can then be exported to bitmap and be
processed further in 2D software:

 

Tiled diffuse map for skin, separate overlays for lips, brows, eyeliner. Scanline rendering
with raytraced soft shadows and eyes:

 


First full body:

    

Early version:

 
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